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For this project I wanted to explore particle effects beyond ambient dust. Using The Legend of Zelda: Wind Waker as reference, I tried to recreate some particles within the game. To achieve this I firstly made a puffy smoke sprite sheet in Photoshop, then used the Unreal Engine particle editor to get as close as I could to the effects from the game. Some parts of the particles like the debris flying out in the explosion and the trails in the death cloud couldn't be recreated using just the particle tools, so I made NURB paths in Maya and animated a cube to follow it. Then in engine I attached a socket to the cube and attached a particle system to the socket, this gave me full control on the direction, speed and rotation of the particles.

WIND WAKER PARTICLES

PROGRAMS USED: 

 

Unreal Engine, Adobe Photoshop, Autodesk Maya

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