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Made using Unreal Engine 4. Metal mash is a group project I worked on during college in a team of 4. During this project I worked on all aspects of level creation (building, set dressing, material setup, asset creation, texturing, particles), all aspects of vehicle creation (modelling, rigging, material setup) and designing and the GUI.

The main things I learned from this was how to work in a group to create a video game to completion, and how to use Substance Designer to create procedural textures fast and efficiently.

Download the game to play for yourself!

Site: http://metalmash.wixsite.com/metalmash

METAL MASH

PROGRAMS USED: 

 

Unreal Engine, Adobe Photoshop, Autodesk Maya, Substance Designer

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