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Made using Unreal Engine 4. During this project I learned a great deal about building a level in-engine. Using modularity in textures and some models, I was able to build this comic book styled western ghost town with ease. The most useful thing I incorporated into building this environment was the use of material instancing, by having one master material like the black and white wood planks, I was able to make many variations to colour and age wear so the level did not seem to be only one texture.

DRY MOUTH

PROGRAMS USED: 

 

Unreal Engine, Adobe Photoshop, Autodesk Maya

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