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A fanart project I made over a week based off the Yu-Gi-Oh monster. During this project I refined a lot of my skills in rigging, particularly skinning. I also used a referencing pipeline to make many revisions, since I was following a concept. This was also the first time I used substance designer to texture a model directly, and I found the program to be very useful in the character texturing pipeline

BLUE EYES WHITE DRAGON

PROGRAMS USED: 

 

Autodesk Maya, Substance Designer, Adobe Photoshop

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